Provides the broadcast framework, a basis from which to derive client/server systems that allow multiple clients to collaborate when connected to a single server. All communication between broadcast clients and servers is handled by transceivers provided by the fsl.net package. Broadcast servers register with Dispatchers at construction time, and clients use the dispatcher to access the servers. Each server maintains a list of broadcast items; each client that is connected to a server may, if the server allows it, modify the list by (for example) adding, modifying, or replacing items. Additionally, each server maintains zero or more parameters that may have their values set by clients. For example, a server that allows clients to collaboratively draw a picture might have a list of drawable objects as items, and a parameter tracking the background color of the drawing. @see fsl.net